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Build a Game with UDK by Geoffrey Sholler

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Foliage tools

Now that we have the basic indoor and outdoor portions of our level shelled out, we'll add some details. First of all, we'll add some foliage to our outdoor section using the Foliage tool. This tool allows us to basically paint plant life onto our map rather than having to meticulously place each tree. It allows for faster placement of these types of assets with no real loss of visual form.

Foliage tools

This tool is actually pretty straightforward. We'll go into the Content Browser and find some static meshes that we like (searching for "tree" in the Content Browser will return some good options), and then we'll drag those into the Meshes area ...

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