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Build a Game with UDK by Geoffrey Sholler

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Summary

So, now we've got a basic understanding of the various tools UDK has to offer to block out a rough draft of a level, we have to move on and start fleshing out the details. In the next chapter, we'll learn about adding details to our level. This will include learning about the different types of volumes and how to place static meshes. It will also include some basic design techniques to help as we try to give our level some personality. On more interesting notes, it will go over visual effects in UDK and how to edit them using the Cascade tool. It will also include how to set up lighting above and beyond the dominant directional light that the preset templates include. Finally, it will give a brief overview of the post-processing system, ...

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