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Build a Game with UDK by Geoffrey Sholler

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Chapter 4. Filling Out your World with Details

Now that we've got a rough idea of our level layout, let's add some details. In this chapter, we will cover the following topics:

  • Static meshes
  • Particle effects
  • Lighting
  • Post processing

Each of these features of UDK has a role to play in making our level feel more like a unique world.

Static meshes

Static meshes in UDK serve a variety of purposes. They can be used as they are for replacing CSG or to add decoration or become set pieces. They can also be brought in as InterpActors to be used when we want them to move. We're now going to go over the basics of setting up our static meshes.

Architecture

The first thing we're going to do is replace our CSG building with one made of static meshes. The main reason ...

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