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Build a Game with UDK by Geoffrey Sholler

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Post processing

Post processing is, basically, taking all the rendered pixels and applying some extra effects to them right before they go to the screen. It can be used globally to adjust the overall feel of a map, to give a special rendering effect, or they can be constrained to given areas to make certain rooms feel different. To globally apply a post processing effect, we can either use a post processing chain and apply it to the world properties by clicking on View and then World Properties and setting a Post Processing Chain in the World Post Process Chain entry. We won't cover this because, although it's an easy way to get an effect to use in multiple levels, it is also the most complicated method and requires creating a post processing ...

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