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Build a Game with UDK by Geoffrey Sholler

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Summary

Now we have a basic grasp of how to use Kismet and Matinee. We didn't go into some of the really awesome things it's capable of, but we've got the knowledge we need to dig around and figure them out with experimentation. In the next chapter, we'll cover how to set up our level so that enemies, when they're added, will know how to navigate around the level without bumping into things or getting lost.

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