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Build a Game with UDK by Geoffrey Sholler

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Summary

Now we have a pretty solid foundation of using Kismet and Path Nodes to shape our game in terms of enemies. With this foundation and the level of comfort we have been gaining with UDK and its tools, we can continue to expand on our knowledge to create some wonderful games. In the next chapter, we'll touch upon some of UDK's physics tools. This will include having things explode in our game world, walls that can crumble when hit by something, and how UDK makes ragdolls out of skeletal meshes.

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