O'Reilly logo

Build a Game with UDK by Geoffrey Sholler

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 7. Physics

Now that we've got a whole bunch of enemies running around shooting rockets at us, why don't we give them some more things to blow up? Maybe we can hide behind some walls for a little while until they're blown to smithereens by enemy fire, or add some barrels that bounce around causing mayhem. Depending on what sort of world we're building, we can even add gravity fields and invisible lifts. In this chapter, we're going to be covering a vast expanse of what UDK has to offer by way of physics assets. Physics assets, as this book will refer to them, include anything that isn't fully controlled entirely by predetermined methods like animations or motion graphs. Physics assets are instead items in the world that are either acted ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required