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Build a Game with UDK by Geoffrey Sholler

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Basic physics actors

Basic physics actors are generally small objects littering a game world that can be moved through simple interactions. Sometimes as simple as running into them, you'll see boxes, barrels, pots, and other small detail pieces that fit this description. Usually they aren't imperative to any element of gameplay, apart from the occasional stacking puzzle, but they always add a certain amount of realism to an environment. If someone sees a barrel and tells their game character to run over and hit it, they would rightfully expect said barrel to move. These actors are extremely easy to create. Basically, we'll just select whichever static mesh we wish to use, right-click where we want to place it and select Add Rigid Body: the name ...

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