Now that we have the ability to wreak havoc in our level with physics actors, we're going to step away from what we can see and focus on what we hear. It is arguably just as important for sounds to be done well when making a game, even if no one really talks about it much. In the next chapter we're going to cover how to set up sound effects in our game. We'll set up ambient sounds in our level as well as global sounds. We'll also take an in-depth look at the Sound Cue Editor, which lets us bend sounds to our whim without having to go back and forth between other audio editing software.