O'Reilly logo

Build a Game with UDK by Geoffrey Sholler

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Summary

Now that we have the ability to wreak havoc in our level with physics actors, we're going to step away from what we can see and focus on what we hear. It is arguably just as important for sounds to be done well when making a game, even if no one really talks about it much. In the next chapter we're going to cover how to set up sound effects in our game. We'll set up ambient sounds in our level as well as global sounds. We'll also take an in-depth look at the Sound Cue Editor, which lets us bend sounds to our whim without having to go back and forth between other audio editing software.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required