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Build a Game with UDK by Geoffrey Sholler

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Chapter 8. Sounds

Now that we know how to make a playable game and have physics objects flying around, adding to the chaos, we should take a step back and look at a part of great games that is often overlooked. Games get judged heavily on the visuals they present, and well they should be. In all honesty, most games could be played with the sound off. That being said, if the goal is to create an environment that feels like it's an actual, true, and living environment, then we need to make sure that our ambient sounds are fitting to our environment. If we want our game to have a cinematic feel, we need to make sure the music fits what's going on.

Sound in games is one of the unsung heroes. If it is doing it's job and setting the tone then you'll ...

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