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Build a Game with UDK by Geoffrey Sholler

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Chapter 9. Materials

Now we're getting pretty close to having a completed game prototype, so we're going to sort of cool down and take a quick look at some more specialized systems offered by UDK. In this chapter, we're going to be looking at materials. Materials are basically what go on all sorts of objects to keep them from just having the blue and white checkerboards that we've seen. They can relay texture, reflectiveness, varying levels of opacity, and other effects by combining textures in the Material Editor. The difference between textures and materials is similar to the difference between sound wave datas and sound cues. That is to say, just as taking sound wave datas, combining them, and adding effects to them in the Sound Cue Editor ...

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