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Build a Game with UDK by Geoffrey Sholler

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Anim Trees

Anim Trees are sort of the middlemen between Anim Sets and Pawns. Basically, they allow us to set up and control what certain animations play. For example, this is where we set our game up to know that when the player is telling the character to move forward, it should play the run forward animation. These Anim Trees, as illustrated in the following screenshot, can get extremely complicated. As such, it is highly recommended that the learning process on this be taken as a chance to explore the dozens of nodes that, like Kismet, can be combined for many different purposes. The controls with which to maneuver inside of the Anim Tree Editor are the same as in Kismet. We'll see some large nodes that branch out to many different paths and ...

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