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Build a Game with UDK by Geoffrey Sholler

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Animating placed skeletal meshes

If we want to have a Skeletal Mesh that we've placed in our level animation in a simple way such as looping a single animation or posing at a set frame in a set animation, then we can do that by utilizing the properties within the placed Skeletal Mesh. The settings we're looking at are pictured in the following screenshot. To access these abilities, we need to set the appropriate the Anim Tree Template field to match the Skeletal Mesh we're using as well as add the appropriate Anim Set to the Anim Sets array. After we've done that, within the Skeletal Mesh Component | Animations | Anim Node Sequence subcategory of the Properties pane, we'll need to enter the name of the animation sequence into the Anim Seq Name ...

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