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Build a Game with UDK by Geoffrey Sholler

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Animating in Matinee

We can also use Skeletal Meshes and animations in Matinee. It's pretty straightforward, actually:

  1. In the Matinee editor, with a Skeletal Mesh selected in the level, we need to add a new Skeletal Mesh Group field.
  2. Then, within the properties of the newly created group, we need to add an entry to the Group Anim Sets array and then assign the Anim Set we wish to use.
  3. Then, within the group, we need to add a new Anim Control Track field.
  4. If we try to add a new Anim Control Track field and it doesn't let us, that likely means that we don't actually have a Skeletal Mesh properly attached to the Matinee sequence, so we should double check that.
  5. Once we have the Anim Control Track field, we can add a keyframe the same way we always do ...

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