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Build a Game with UDK by Geoffrey Sholler

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Summary

Now that we have some insight and knowledge regarding the animation systems within UDK, we are pretty much fully equipped to make a very simple sort of game prototype using UDK. We know how to use the tools to create a world, and how to fill that world with sounds, special effects, and seemingly living entities. We can also use Kismet and Matinee to create new gameplay and in-game events and cutscenes. We can create and edit materials, set events to be fired off by animations, and we have the curiosity to extend our knowledge to learn to do even more.

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