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Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL
book

Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL

by Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace
October 2015
Intermediate to advanced content levelIntermediate to advanced
496 pages
13h 43m
English
Apress
Content preview from Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL

CHAPTER 1

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Introducing 2D Game Engine Development with JavaScript

Video games are complex, interactive, multimedia software systems. These systems must, in real time, process player input, simulate the interactions of semi-autonomous objects, and generate high-fidelity graphics and audio outputs, all while trying to engage the players. Attempts at building video games can quickly be overwhelmed by the need to be well versed in software development as well as in how to create appealing player experiences. The first challenge can be alleviated with a software library, or game engine, that contains a coherent collection of utilities and objects designed ...

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Publisher Resources

ISBN: 9781484209523Purchase book