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Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL
book

Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL

by Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace
October 2015
Intermediate to advanced content levelIntermediate to advanced
496 pages
13h 43m
English
Apress
Content preview from Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL

CHAPTER 2

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Working with HTML5 and WebGL

After completing this chapter, you will be able to:

  • Draw a simple constant color square with WebGL
  • Create a new JavaScript source code file for your simple game engine
  • Define new Singleton-like JavaScript objects to implement core game engine functionality
  • Appreciate the importance of abstraction and organize your source code structure to support growth in complexity

Introduction

Drawing is one of the most essential functionalities common to all video games. A game engine should offer a flexible and programmer-friendly interface to its drawing system. In this way, when building a game, the designers and ...

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Publisher Resources

ISBN: 9781484209523Purchase book