Skip to Main Content
Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL
book

Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL

by Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace
October 2015
Intermediate to advanced content levelIntermediate to advanced
496 pages
13h 43m
English
Apress
Content preview from Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL

CHAPTER 6

image

Defining Behaviors and Detecting Collisions

After completing this chapter, you will be able to:

  • Implement autonomous, controlled, gradual turning and target-locked chasing behaviors
  • Collide textured objects accurately
  • Understand the efficiency concerns of pixel-accurate collision
  • Program with pixel-accurate collision effectively and efficiently

Introduction

By this point, your game engine is capable of implementing games in convenient coordinate systems and presenting and animating objects that are visually appealing. However, there is a lack of abstraction support for the behaviors of objects. You can see the direct result of this ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Building a 2D Game Physics Engine: Using HTML5 and JavaScript

Building a 2D Game Physics Engine: Using HTML5 and JavaScript

Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung

Publisher Resources

ISBN: 9781484209523Purchase book