October 2015
Intermediate to advanced
496 pages
13h 43m
English
CHAPTER 6
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Defining Behaviors and Detecting Collisions
After completing this chapter, you will be able to:
Introduction
By this point, your game engine is capable of implementing games in convenient coordinate systems and presenting and animating objects that are visually appealing. However, there is a lack of abstraction support for the behaviors of objects. You can see the direct result of this ...