Skip to Main Content
Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL
book

Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL

by Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace
October 2015
Intermediate to advanced content levelIntermediate to advanced
496 pages
13h 43m
English
Apress
Content preview from Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL

CHAPTER 9

image

Integrating Physics and Particles

After completing this chapter, you will be able to:

  • Understand how to approximate integrals with Euler Method and Symplectic Euler Integration
  • Approximate Newtonian motion formulation with Symplectic Euler Integration
  • Understand the needs for and implement collision detections of bounding rectangles and circles
  • Resolve interpenetrating collisions based on a numerically stable relaxation method
  • Understand, implement, and work with particle systems

Introduction

In the previous chapter, you experienced building the illumination component by simulating the propagation of light energy in a game scene. Recall ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Building a 2D Game Physics Engine: Using HTML5 and JavaScript

Building a 2D Game Physics Engine: Using HTML5 and JavaScript

Michael Tanaya, Huaming Chen, Jebediah Pavleas, Kelvin Sung

Publisher Resources

ISBN: 9781484209523Purchase book