14
Distributing
Welcome to the last chapter of this exciting book about creating your own metaverse with Unity 3D and Firebase. This is undoubtedly one of the most exciting moments for a software developer. Compiling and distributing your project to see it running on another device is without a doubt a magical moment.
Throughout these pages, we will see how to apply another optimization process to make our project lighter. We will also see how to compile for the most popular platforms, and finally, we will see an explanation of what steps to take to publish your game in the Google Play Store, Apple App Store, Windows Store, and Oculus Store.
This chapter is modular, which means that if you are not interested in exporting your project to one ...
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