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Buildbox 2.x Game Development by Ty Audronis

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Chapter 4. Advanced World Design – Ramblin' Rover, Part 2

That was a lot of work in the last chapter, wasn't it? This chapter is going to take all of that up a notch. We're going to complete our Mars world, and even knock out two more worlds! If you're unsure of anything we covered previously, please take a moment to review it before we move forward. Ready? Ok, let's do this!

Making the rover jump

As we've mentioned before, we're making a hybrid game. That is, it's a combination of a motocross game, a platformer, and a side-scrolling shooter game. Our initial rover will not be able to shoot at anything (we'll save that feature for the next upgraded rover that anyone can buy with in-game currency). But this rover will need to jump in order to make ...

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