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Buildbox 2.x Game Development by Ty Audronis

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Chapter 5. Menus, UIs, Sound, and More! – Ramblin' Rover, Part 3

So, we've pretty much completed the game field (except for some minor items that we'll address quite soon). But believe it or not, we're only halfway there! In this chapter, we're going to finally create our other two rovers, and test and tweak our scenes with them. We'll set up all of our menus, information screens, and even a coin shop where we can use in-game currency to buy the other two rovers, or even use real-world currency to short-cut and buy more in-game currency. And speaking of monetization, we'll set up two different types of advertising from multiple providers to help us make some extra cash. Or, in the coin-shop, players can pay a modest fee to remove all advertising! ...

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