Now that we know how to handle the interface, we're going to take a look at the basic principles of modeling. We will learn how to create geometry, modify it, and build our own model from scratch.
In this chapter, we will cover the following topics:
This first part will cover the main procedures to work with when you are in the modeling phase.
modo is a well known tool for modeling that stands out from the rest of the 3D packages. As a modeler, you will find many simple and clever tools for (at first) hard-to-complete tasks. In this chapter you will see ...