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Building 3D Models with modo 701 by Juan Jiménez García

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Basic modeling

This will be the core part of the modeling phase. We will see the needed tools to create and modify your own scene. The following is the most important things you will find under the Basic tab:

Primitives

The first thing we must learn to start modeling is what we call primitives. In short words, there are two methods for creating geometry: You can create it from zero or else you can start your model by basing it on a primitive, or group of primitives.

Primitives

But, what is a primitive? Think about the most basic 3D bodies. We have cubes, cylinders, spheres, and things like that, right? Those are primitives, basic bodies that you can generate ...

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