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Building 3D Models with modo 701 by Juan Jiménez García

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Using textures

The use of textures is a basic technique for mimicking real world materials. The textures allow us to create very complex materials in an easy and quick way just by faking them with images pasted on the surface.

Imagine a wall of bricks. You could create the wall by modeling every brick, adding mortar, and layering on every small detail, but that would take forever. It would be easier to take a photo of a brick wall or paint a texture to create that look.

Types of projection

modo, and every other 3D software in the market, uses an axis-based projection system to stamp textures on your objects. You can imagine a texture moving along one of the three axes, approaching the object until finally meeting it. This technique is simpler than ...

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