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Building 3D Models with modo 701 by Juan Jiménez García

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Chapter 6. Rendering your Scene

This chapter will be one of the most important parts of Luxology modo learning since rendering and knowing how to get a good image is the ultimate goal of any 3D artist.

Let's learn how to achieve this by studying the following topics:

  • Understanding indirect illumination
  • MonteCarlo vs irradiance caching
  • HDRI illumination
  • Using the physical sky simulation
  • Setting up the render
  • Rendering with the preview window
  • Working with the render window

Understanding indirect illumination

Indirect illumination is the method used by 3D software to mimic the behavior of light in the real world, mostly referring to the light bounce effect, enabled by default in modo701.

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