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Building 3D Models with modo 701 by Juan Jiménez García

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Basic corrections

We will start from knowing that a raw render is nowhere near a good balanced image in terms of color or light. The images straight out of modo contain a good amount of information to work with, but they are often washed out or have exaggerated saturation; they require tweaking.

This is normal, no matter how advanced or sophisticated your 3D software is, a raw image should never be used as final art. That's why the post-production phase is so important.

Among other correction, I want to set the four that are the most important to enhance your image for me. As usual, I will specify the route to get to each correction, along with its keyboard shortcut.

Levels

You can find the levels by navigating to Image | Adjustments | Levels; the ...

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