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Building a 3D Game with LibGDX by Elmar van Rijnswou, Andreas Krühlmann, Sebastián Di Giuseppe

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Summary

In this chapter, we went over the process of preparing to deploy our app, run from the terminal using Gradle, troubleshoot common problems, and whatever areas we have left in the game.

We hope you learned enough to be comfortable with 3D and create simple games and also know what direction to head in to produce more professional games with this awesome tool.

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