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Building a Game with Unity and Blender by Lee Zhi Eng

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Creating the monster's 3D model

In this chapter, we will be using the character concepts from the previous chapter to walk you through the process of constructing a 3D game character from scratch. Once you have learned how to do that, you can then try to draw your own concepts and turn it into a 3D model!

You may ask why we start constructing the monster first, and not the player character. The reason for this is because the body shape of the monster is much simpler compared to the player character. Constructing a humanoid 3D model is not the best way for a newbie to learn the basics of 3D modeling. We will come back to the player character once you have mastered the basic skills.

The first thing we need to do is to refer back to our monster concept ...

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