Now that you are equipped with all the basic modeling skills, let's move on to create the player character. Phew, we have come such a long way!
Although a humanoid character tends to look very complicated, if we take away the details and just look at its simplified form, what we will see is a bunch of cylindrical shapes stuck together with a spherical head on top.
That is exactly what we are going to do next—create a bunch of cylinders and a sphere at a low segments count; I usually go for 6-8 segments so it's easier to edit. Then, arrange the cylinders and sphere nicely so that it look like a stickman.