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Building a Game with Unity and Blender by Lee Zhi Eng

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Summary

In this chapter, we have learned how to use Blender to build low-polygon 3D models from scratch. We have gone through the most important topics such as 3D modeling, UV unwrapping, and texturing, which enable us to create beautiful assets for any types of games.

In the next chapter, we will learn how to set up bones and rigs for our characters and start animating them.

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