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Building a Game with Unity and Blender by Lee Zhi Eng

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Chapter 3. Animating Your Characters

In this chapter, you will learn how to bring your characters to life by adding skeleton to them and creating animations, which will be used later for the game project.

In this chapter, we will cover the following topics:

  • What is character rigging?
  • Creating a monster's armature
  • Creating a player character's armature
  • Weight painting
  • Animating characters

What is character rigging?

Rigging is the process of creating a custom-sized skeleton (which we refer as an armature), which will later be bidden into the character model through a process named skinning, to make its body parts movable. In AAA quality games, character rigs often contain more than just bones. For example, controllers are parented to groups of bones in ...

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