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Building a Game with Unity and Blender by Lee Zhi Eng

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Weight painting

After you have entered the paint weight mode, you will see the whole character turn blue with a small section of red on its body. These colors represent the skin weight values of the vertices associated with a particular bone. You can try to select a different vertex group and see the colors changing. This is because you're now viewing the skin weight values associated with another bone.

Weight painting

To change the value of the skin weights, we can paint the values using our mouse cursor. To change the size of the brush, go to the Tool Shelf and you will see the radius property under the Brush section. There are also some other options that you ...

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