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Building a Game with Unity and Blender by Lee Zhi Eng

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The 12 basic principles of animation

Animation is not something that can be mastered in a day or two. It takes tons of practice to become a good animator. However, if you learn the correct way to work on animations, such as by following a set of rules or principles, it will help you to achieve better results in a short amount of time.

The following are the 12 basic animation principles introduced by traditional hand-drawn animators from Disney back in the 1980's, which is now regarded as the Bible of animation by animators around the world.

  1. Squash and stretch: Squash and stretch is a great way to exaggerate animations and add more appeals to the movement. It can be applied to everything, from a non-living object to a humanoid character. The best ...

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