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Building a Game with Unity and Blender by Lee Zhi Eng

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Summary

In this chapter, you learned how to create simple rigs for our characters and how to animate them using Blender. We covered topics such as character rigging and how to create armature for both the monster and the player character. You also learned how to do weight-painting and how to animate the characters.

In the next chapter, we will learn how to create a beautiful game environment using Blender.

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