In this chapter, you will learn how to build the terrain and props for our game's environment. In this chapter, we will cover the following topics:
We start building the environment by constructing the overall shape of the level, which consists of the terrain and the wall surrounding it, since this level is located in an underground setting. Always check back the environment concept art to make sure you don't leave out any of the important details.
Let's recall again how the environment concept art looks.
Even though Unity Engine has a built-in ...