O'Reilly logo

Building a Game with Unity and Blender by Lee Zhi Eng

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 4. Creating the Environment

In this chapter, you will learn how to build the terrain and props for our game's environment. In this chapter, we will cover the following topics:

  • Building terrain and wall models
  • Building rock models
  • Creating textures for terrain, wall, and rocks
  • Building grass models
  • Creating grass textures

Building terrain and wall models

We start building the environment by constructing the overall shape of the level, which consists of the terrain and the wall surrounding it, since this level is located in an underground setting. Always check back the environment concept art to make sure you don't leave out any of the important details.

Let's recall again how the environment concept art looks.

Even though Unity Engine has a built-in ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required