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Building a Game with Unity and Blender by Lee Zhi Eng

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Building rock models

Next, we will construct rock models that will be used throughout the level. Props like this add variation to the level and hide texture seams on both the terrain and tunnel wall. We will get into this later on.

The easiest way to build a rock model is to start from a cube, and then slowly refine the shape using the loop-cut and knife tool. The knife tool is a handy tool in Blender that is used to split polygons into pieces. A user can initiate the knife tool by pressing K, and can define the cutting line by first clicking at the beginning of the line, followed by clicking on where you want the line to end.

In the following example, a cube is created using Shift + A and then going to Mesh | Cube. Then, enter Edit mode by pressing ...

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