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Building a Game with Unity and Blender by Lee Zhi Eng

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Creating rock and wall textures

Now we have created the models for the terrain, walls, and a bunch of rocks. However, without any textures, the players will not be able to tell what they actually resemble. Therefore, texturing is a very important step that helps to enhance the visual identity of a 3D object.

There are different ways to create a texture, depending on the art style you're after. For this game demo, I chose a semi-realistic environment art style, so I will be using photos to create all my environment textures. If you chose a cartoony style instead of realistic, you will need to manually paint your own texture. You can still make use of these photos but only as a reference for painting. Since the terrain, walls, and rocks belong to ...

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