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Building a Game with Unity and Blender by Lee Zhi Eng

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Summary

In this chapter, you learned how to create interesting looking environment models and props based on the initial-level concept design. We discussed how to construct an entire terrain in Blender and how to create different types of props with beautiful textures to enhance the visual quality of the game environment.

In the next chapter, you will learn how to import all the assets that we created in Blender into Unity Game Engine and start creating the actual game!

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