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Building a Game with Unity and Blender by Lee Zhi Eng

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Summary

In this chapter, you learned how to import environment assets and pack them into reusable templates named prefabs. You have also learned how to form a game level by putting all the assets together and rearrange them accordingly. Besides, you also learned how to set up lighting and optimize the scene so that your game can be run in the best performance. Last but not least, you also learned how to set up the characters including their animations.

In the next chapter, we will discuss how to develop the game structure, implement the gameplay, and start writing some serious code!

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