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Building a Game with Unity and Blender by Lee Zhi Eng

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Chapter 6. Developing the Game Structure

In this chapter, we will learn what game structure is and how we design our game structure using flow charts, and implement it in our game in Unity using C language.

In this chapter, we will cover:

  • Introduction to game structure design
  • Planning the game flow
  • Designing the user interface structure
  • Player inputs and character movements
  • Creating basic artificial intelligence

Introduction to game structure design

Video games have evolved over the past decades to become more and more sophisticated in both their storytelling techniques and gameplay mechanics. This, in turn, has made the game development process even more complicated as game programmers are no longer the ones who also design the game mechanics or the ...

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