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Building a Game with Unity and Blender by Lee Zhi Eng

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Designing the user interface structure

Since we have already done the splash screen, let's dive into the main menu! The previous flow chart doesn't actually explain anything about how the main menu should function. Therefore, we need to design another flow chart to explain the structure of the main menu.

Our game is really simple, so we don't have many buttons on the menu—just simple start game and quit game buttons. By clicking on the different buttons, it will bring us to another user interface that does a different thing. We need to brainstorm all these details and put them into the flow chart.

Designing the user interface structure

After you have done that, we will move over to Unity ...

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