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Building a Game with Unity and Blender by Lee Zhi Eng

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Chapter 7. Creating Levels and Game Progression

In this chapter, we will discuss how to create player stats and alter it through power-up items. We will also discuss how to create a more advanced enemy AI that is able to patrol randomly in the game level, as well as how to create save points that can be used by the players to save their game progression.

In this chapter, we will cover the following:

  • Creating character attributes
  • Adding in-game items and power-ups
  • Improving enemy AI
  • Adding save points

Creating character attributes

In the previous chapter, we learned how to create a lively in-game character that is able to move around based on the player's input. However, this is not enough to make your game fun and addictive. There is no standard definition ...

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