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Building a Game with Unity and Blender by Lee Zhi Eng

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Chapter 8. Post-Production and Visual FX

In this chapter, we will learn how to enhance our game's visual appearance by using particles and image effects.

In this chapter, we will cover:

  • A basic particle system
  • Mist particles
  • Torch fire
  • Image FX
  • Quality settings

A basic particle system

Particle systems are often overlooked by rookie game developers because they are not something that will affect game mechanics, or make the AI smarter. However, a particle system is very important in games because not only does it make a static and boring scene look a lot livelier, but it can also create different moods and affect the player's emotion. Particles can be applied to game environments, props, power-ups, weapons, magic skills, and so on.

To create a particle ...

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