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Building an Architectural Walkthrough Using Unity

Video Description

Packt video courses are designed to cover the breadth of the topic in short, hands-on, task-based videos. Each course is divided into short manageable sections, so you can watch the whole thing or jump to the bit you need. The focus is on practical instructions and screencasts showing you how to get the job done. This video tutorial takes an illustrative approach, with attention to how and why you need to do things. Each step leads you to the final walkthrough and, what’s more, the concepts can be applied to other architectural software too. This video course is meant for architects, designers, engineers, students, or in a nutshell, anyone interested in developing interactive environments with Unity. A quick brush up on the basics of Unity and you will be ready to go.

Table of Contents

  1. Chapter 1 : Importing Architectural Models in Unity
    1. Introduction and Workflow Overview 00:03:05
    2. From SketchUp to Unity 00:03:45
    3. From ArchiCAD to Unity (Step 1) 00:02:50
    4. From ArchiCAD to Unity (Step 2) 00:02:38
    5. Updating Models 00:03:49
    6. Improving Performance 00:03:46
  2. Chapter 2 : Navigating an Architectural Model
    1. Adding a First-person Controller 00:05:27
    2. Preventing Running Through Walls 00:04:16
    3. Adding a Third-person Controller 00:03:47
    4. Loading a Different 3D Character 00:05:48
    5. Adding a Mini-map 00:04:24
  3. Chapter 3 : Improving Materials with Shaders and Textures
    1. Textured Materials with Bump and Specular Mapping 00:05:28
    2. Using a CubeMap for Sky and Clouds 00:02:56
    3. Using a Better Glass Shader 00:04:53
    4. Procedural Materials Using Substances 00:04:11
    5. Cutout Textures Using Alpha Maps 00:03:27
  4. Chpater 4 : Adding Lights and Shadows
    1. Lighting Types 00:02:51
    2. Adding a Sun with Shadows 00:02:30
    3. Interior Lights Using Point and Spot Lights 00:03:50
    4. Lightmapping (Preparation) 00:02:24
    5. Lightmapping (Calculation) 00:03:29
  5. Chapter 5 : Animating Objects and Lighting
    1. Understanding Animation in Unity 00:02:53
    2. Creating a Rotating Cube 00:03:29
    3. Keyframing an Opening Door 00:02:38
    4. Opening and Moving an Elevator 00:06:42
    5. Setting Up a SunStudy Animation 00:04:26
  6. Chapter 6 : Scripting to Add Interactivity
    1. Creating Your First Script 00:02:49
    2. Editing a Script in Monodevelop 00:03:33
    3. Triggering the Rotation of GameObject 00:05:31
    4. Switching a Material with a Script 00:05:51
    5. Adding a GUI to the Material Switcher 00:03:42
  7. Chapter 7 : Expanding the Scripts
    1. Hiding and Showing Objects 00:04:09
    2. Switching between Cameras 00:07:23
    3. Resetting the Player 00:06:13
    4. Picking Objects 00:05:56
    5. Displaying Object Information 00:06:43
  8. Chapter 8 : Presenting the Final Walkthrough
    1. Bringing Everything Together – The Build Settings 00:03:36
    2. Building the Result and Play 00:03:24
    3. Building for other Platforms – Example iOS 00:03:02
    4. Compiling and Running the iOS App 00:02:48
    5. Adding a Mobile Controller 00:01:46
    6. Some Final Refinements 00:05:13