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Building an RPG with Unreal 4.x by Alan R. Stagner, Steve Santello

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Choosing the right formula

In the preceding sections, the design of this sample game describes a small range of stats for characters in the game. It also outlines a variety of formulas for calculating damage, leveling up, and so on.

One thing to keep in mind is that these stats, values, and formulas are simply there to show you how to implement the core functionality of an RPG. These are not the be-all-end-all of stats or formulas. In fact, the design has intentionally used a limited set of stats and simple formulas to keep the scope simple.

With this in mind, when you're working on your own game, you will have to decide these things for yourself—what stats your characters use, how combat works, and what formulas the game will use to calculate the ...

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