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Building an RPG with Unreal 4.x by Alan R. Stagner, Steve Santello

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Summary

In this chapter, we created a foundation for the core gameplay of an RPG. We have a character that can explore the overworld, a system for keeping track of party members, a turn-based combat engine, and a game over condition.

In the next chapters, we'll expand this by adding an inventory system, allowing the player to consume items, and give their party members equipment to boost their stats.

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