UMG buttons
So far, we have created the first screen of our pause menu that includes all of our characters and placeholders for their stats and gold. The next thing we need to design is buttons, which will be the last portion of our first pause screen. Much like buttons in other software packages, they are typically used to trigger events built around mouse clicks. A programmer can simply have their button listen to a press from a mouse button and cause an action or series of actions to occur based around that button click. The buttons we are creating will be used as navigation to submenus since we need a way of navigating through the inventory and equipment screens. Therefore, on our main screen, we will need a button for both inventory and equipment. ...
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