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Building an RPG with Unreal 4.x by Alan R. Stagner, Steve Santello

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Summary

In this chapter, we completed pause menu placeholders for other important aspects of our game such as the Inventory and Equipment Scroll Boxes that will hold the inventory/equipment that we acquire in the game. We will continue to add to this pause menu in the next few chapters by covering the tracking of stats, gold, items, and equipment.

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