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Building an RPG with Unreal 4.x by Alan R. Stagner, Steve Santello

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Summary

In this chapter, we created an NPC that can communicate with the player through the use of a trigger volume and key binding. Now, we can display dialog from an array of strings at any point in our game. In the next chapter, we will transform our NPC into a shop owner and allow the player to purchase equipment from the shop.

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